However, the controls hold this experience back. This is obviously confusing if you’re basing your dodge on what your eyes are seeing, versus what the game has told you, and I never really got the hang of it. You literally just need to move right and left without moving the same direction twice, or you’ll get hit no matter what you do. However, these dodges don’t sync up with the direction the enemy is attacking. Players must alternate between moving right and left, almost like a rhythm game, to avoid being hit. Also, since the game throws enemies at you that can one-hit kill you later, the difficulty options don’t really matter.Ĭoncerning combat, the key issue is largely with the dodging mechanic. While they were shocking at first, they just became annoying the longer I spent with the game. Thankfully, you can skip these now through an update patch. Taking several hits will result in instant death, with the over-exaggerated, grotesque animations drawn out to an unnecessary degree. Before you get the ability to throw enemies into objects (or off of platforms) like in Dead Space, these areas are a chore. While traversing the infested prison, there were several rooms found throughout that had up to three enemies in them. Which may have helped bolster the story in some regards, but does little favors for it overall. Unfortunately, nothing about the narrative is particularly striking, and the callbacks to Dead Space (or similar threads) hold the game back from being its very own thing. This leads to Jacob’s arrest and detention in Callisto while an outbreak infects the prisoners, resulting in their loss of self and transformation into something grotesque and barely human. While this is supposed to be Jacob’s last job, things go awry as the ship crashes with the woman seen in the previous broadcast on the ship. Players assume the role of Jacob Lee, a pilot for a freight transport service delivering cargo between Europa and the prison colony known as Callisto. The Callisto Protocol begins with players watching camera footage of an outbreak that happened in the far reaches of space, with a broadcast concerning a terrorist organization already laying the foundation for one of several key characters. However, while The Callisto Protocol tries to bring players back to the PS3 era of grotesque survival horror, it can’t seem to recapture what made those games interesting to begin with. Though I say that relatively loosely, as this action-horror title shares the same DNA as Dead Space, which isn’t entirely surprising given its director, Glen Schofield. Originally created to be connected to the PlayerUnknown’s Battleground extended universe, this idea was eventually dropped, with the game becoming its own thing. The Callisto Protocol is an interesting game, in relation to its development.
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